![]() (Fan made modification recreate their models with more polygons, but the increased detail doesn't work in their favor.) Not to mention, SS1 doesn't fall apart completely at the end.īeing that the game was developed in 1999, the models of the enemies aren't complex, but it's one of those cases where the technology actually works in its benefit, since it abstracts their horrific designs to look even more inhuman. Everyone who disagrees is a faggot and needs to L2P At first it looks overwhelming as fuck but, to me, it was very easy to get used to it fast. There's a shitton of features there, shitton of different movement types, etc, but the way it's all set up across the keyboard and screen is really logical and convenient. ![]() In fact, the interface in general is an extremely impressive work from a technical and ergonomic viewpoint even today. It reinforces the cyborg feel so very well. I also absolutely loved the original (non-mouselook) control scheme of SS1. I also love how juggling all the implants, abilities and shit like rear-view cameras makes you feel like a legit cyborg, probably the only game that ever managed to do it, too. The shootan is better, the guns are cooler and there are roller skates. But System Shock 1 is just overall a better game when it comes to gameplay. System Shock 2 does the horror better and perhaps the atmosphere as well (although the two differ in atmosphere "type" pretty heavily).
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